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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dwaigon Aumer wrote: Sasha Sen wrote: Zappity wrote: Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp ...
- by Sasha Sen - at 2015.06.12 10:41:21
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2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Sasha Sen wrote: Zappity wrote: Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cru...
- by Sasha Sen - at 2015.06.12 10:26:15
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3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has t...
- by Sasha Sen - at 2015.06.12 10:13:35
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Sasha Sen wrote: Zappity wrote: wat Wait what sites are you talking about? Relics? You need a fleet to catch a cov ops? Combat signatures and escalations. http://wiki.eveuniversity.org/Cosmic_Signatures#Combat_Sites...
- by Sasha Sen - at 2015.06.12 10:05:18
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5. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: wat Wait what sites are you talking about? Relics? You need a fleet to catch a cov ops?
- by Sasha Sen - at 2015.06.12 09:56:32
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Sasha Sen wrote: Zappity wrote: Zloco Crendraven wrote: When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we mo...
- by Sasha Sen - at 2015.06.12 09:48:06
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Zloco Crendraven wrote: When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins...
- by Sasha Sen - at 2015.06.12 09:45:32
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Thea Yulivee wrote: Sasha Sen wrote: Thea Yulivee wrote: the ignorance..wow whilst i agree with the changes in general, just the simple fact that smaller corps in WH Space can't have alt-scouts at every WH in the chain they are using,...
- by Sasha Sen - at 2015.06.12 09:44:13
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Ok sounds like your tight knit group will be ok then, you might even have a chance if you do run in to one of those Ishtar mob fleets and catch a few stragglers who didn't have the proper bm.
- by Sasha Sen - at 2015.06.12 09:38:56
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Thea Yulivee wrote: the ignorance..wow whilst i agree with the changes in general, just the simple fact that smaller corps in WH Space can't have alt-scouts at every WH in the chain they are using, makes me wonder if CCP really thought this...
- by Sasha Sen - at 2015.06.12 09:27:15
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: News flash to CCP: real people who play the game are the most precious asset in this game. Your changes, however, make the game increasingly tedious and obnoxious to play, which drives away the real people. There is no FC...
- by Sasha Sen - at 2015.06.12 09:16:56
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: AAR; Venture kill- yes I know who cares, but the process on this I find important, Because without the fleet warp, If this was a guy in a Relic/data site, he would have been done and gone by the time bookmarks popped....
- by Sasha Sen - at 2015.06.12 00:42:08
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13. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Ishtar still nr 1.
- by Sasha Sen - at 2015.06.06 12:55:39
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Has it occurred to you to 1) Use Black Frog to move your stuff (they operate in NPC 0.0, IIRC) 2) Use a handy wormhole 3) See if you can buy stuff locally at your destination (Curse has some moderately active market hubs) 4) ...
- by Sasha Sen - at 2015.01.12 06:52:54
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I just came back a month ago after about a year of hiatus. I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a neighboring npc null, a...
- by Sasha Sen - at 2015.01.10 21:16:03
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16. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
There is no easy fix for the current system. The only logical solution I can think of is something similar to wormholes. I large stable wormhole that leads in to an alternate universe, or new universe, whatever. This space is technically has the s...
- by Sasha Sen - at 2013.10.23 18:16:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove the "one sentence rule" so that people stop posting multiple ideas in succession.
- by Sasha Sen - at 2013.10.22 20:41:00
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